Command, not control
Officers extend your reach, command points go where they matter most, and your staff tells you what they see. They advise; you decide.
A series from QSE Games
Turn-based tactical wargames on the hex. You command a company in the field: every order counts, every hex is fought for, and the ground itself decides as many battles as the guns.

Officers extend your reach, command points go where they matter most, and your staff tells you what they see. They advise; you decide.
Every scenario is played out hundreds of times by the AI, on both sides, and tuned until neither side has the easy road.
Each game ships with a full scenario editor. Build a battle, test its balance against the AI, and publish it here for other players to download.
The first release
Coming soon
Company-scale battles in a war that never was, inspired by the First World War. Two fictional powers, the Western Coalition and the Eastern Directorate, fight for fords, brickworks and village churches across wire, trenches and shell craters.
