Contested GroundNo Man's Command

Contested Ground

No Man's Command

Coming soon

Company-scale, turn-based battles in a war that never was, inspired by the First World War. Take your company across the wire, hold what you take, and bring your people home.

A battle in progress on the flat map: field engineers lead a company toward the enemy wire and trenches, with a landship behind them

The war

Two powers, both invented: the Western Coalition and the Eastern Directorate. Their war is fought a few hundred yards at a time, for a ford, a brickworks, a village church on a rise.

Every battle opens with a briefing: what is at stake, how it is won, and the order of battle on both sides. Then it is yours to command.

A mission briefing: objectives and the order of battle for both sides

How it plays

Suppression and rally

Fire pins before it kills. A suppressed unit keeps its head down until it recovers or is rallied, so a machine gun on the flank can stop an assault cold.

Wire, trenches and craters

The ground is the fight. Engineers cut the wire, trenches and ruins give cover, and a shelled field turns into shelter.

Fog of war

You see what your units see. Push into the unknown and you may find the enemy the hard way.

Officers and the staff

Officers extend your command. Spend command points where they count, and ask the staff for an appreciation of the situation when the picture is unclear.

Guns, landships and biplanes

Call in field guns and trench mortars for shells, smoke or gas, bring up armored landships, and contest the sky with fighters and bombers.

Many ways to win

Hold the most objectives, capture the enemy's dispatch case, break through, sabotage, or simply hold the line.

Play solo against the AI, or with a friend in two-player battles at one screen.

Flat map or isometric

Fight on a flat map of counters, the way a wargame table looks, or tilt the board into an isometric view. One button switches between them, even in the middle of a battle.

The same battle in the isometric view

A company that carries on

In The Long Road campaign your company moves from battle to battle. Sections earn experience and traits, and the names you give them stay with them. The quartermaster refits them between fights, intelligence tells you what waits ahead, and those who fall are remembered on the memorial.

The campaign's core force screen: each section's strength, experience and orders

Build your own battles

The scenario editor is part of the game. Shape the map, place both forces, set the objectives and how the battle is won, then let the AI play it out to test the balance.

Publish your battle here, and download what other players have made, right from inside the game.

The scenario editor: a battle on the board, with the mission and victory settings beside it